A downloadable game for Windows

This is a prototype for the game to see if some of the game systems work as intended and bring over the correct feel for the game.
Please give constructive feedback on the game to make sure that everything is setup clear from the onset.

Controls Mouse & Keyboard only:
Right-Mouse Click = is move to location.
Left-Mouse Click = is interact with object
Q/W/E/R =  Cast abilities shown in the bottom ability bar.
i = MenuScreen, you can flip through 4 screens atm, 2 of them (Map & Beastiary)are not built yet.
Spacebar = Focus camera back on to player.
Press Shift + X to quit the game

UI
HUD
- Abilityslots now have bigger ability pictures, and the abilitybar is now centered in the screen.
- Health -and Mana bars are now globes (Diablo-like),  also centered in the screen.
- When you kill NPC, you might get pop-ups that you have killed x many of a type of NPC. These are meant for ability or achievement unlocks later in the game.
The amounts needed to get these pop-ups will be changed in the future, they will also give rewards in-game.

Menu's
InventoryScreen
- First screen to pop open is the InventoryScreen.
- NPC's you have captured(dragging behind you) are shown on the left side of the screen. Their Name, Lvl and Portrait are shown to indicate basic information.
- On the right-side of the screen the information display is shown. This shows more detailed information about the NPC's, like weight and abilities you gain when you consume them at the campfire.
- You can now also eat NPC's in this screen to regain Health, you can also drop them which destroys them atm(will make a weight system later to work with this).

AbilityScreen
- On the left is a scrollbox where you can scroll through you unlocked abilities.
- The abilities can level up if you eat the correct NPC's at the campfire.
Atm leveled up abilities don't do anything new yet (system is in the works).
- When you click on ability its information will be shown on the right-side.
- The filter buttons are not working atm, they are just placeholder so I can set up the basic lay-out of the UI-screen.

Campfire UI
- When you interact with the campfire, you see the NPC you have picked up on the right, and underneath is the Eat button to eat your NPCs.
- When you level up skills, you get a pop-up that informs you that your level has increased.

Change levels
You can change levels by walking to the cube in the top-right where it says "Switch levels here."
You will go to another level that is very similar, it is just made as a autosave system for now.

Save & Load Game
When you change levels by going through the cube, your gamestats get saved.
Your abilities levels, and your kill counter for every enemy type are stored and will continue at the same point when you restart the game.

To delete your save game slot do this

Step 1: Close the game
Step 2: Press Win + R
Step 3: Type %localappdata% in the input text screen and press enter OK
Step 4: A folder will open with AppData > Local, now search for GoblinGame > Saved > SaveGames when you open this last folder there should be a .sav file named Slot1.sav.
Step 5: Delete this to delete your saved file.
Step 6: Reboot game with a new character

Download

Download
GoblinGame_Prototype1_17-10-2024.rar 607 MB
Download
GoblinGame_Prototype2_25-10-2024.rar 607 MB

Development log

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